Description=This is a pavement groove effect to be used with CHForceFX joysticks
; A regular bump is where all of the *Var parameters are zero
; (SizeVar, MagnitudeVar, SpaceVar, DirVar).
; If one or more of these is non-zero, then it is a random bump. The difference is that regular
; bumps are very CPU efficient -- the joystick driver does most of the work. But with a random
; bump, each bump must be programmed by FS Force using timers, and so it follows that a high
; frequency random bump effect can take up a lot of CPU time. In general, you should avoid random
; bump effects that go above about 8-10 bumps per second, depending on the speed of your CPU.
; Set Ground Ops to a Gain of 1.8 (LightGA)
[Grooves Wheel Move/Stop]
[Grooves Roll to Rotation]
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